yaze 0.2.0
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snes_palette.cc
Go to the documentation of this file.
1#include "snes_palette.h"
2
3#include <SDL.h>
4
5#include <cstdint>
6#include <cstdlib>
7#include <cstring>
8#include <iostream>
9#include <memory>
10#include <vector>
11
12#include "absl/container/flat_hash_map.h" // for flat_hash_map
13#include "absl/status/status.h" // for Status
14#include "absl/status/statusor.h"
15#include "app/core/constants.h"
16#include "app/gfx/snes_color.h"
17#include "imgui/imgui.h"
18
19namespace yaze {
20namespace app {
21namespace gfx {
22
27namespace palette_group_internal {
28absl::Status LoadOverworldMainPalettes(const std::vector<uint8_t>& rom_data,
29 gfx::PaletteGroupMap& palette_groups) {
30 auto data = rom_data.data();
31 for (int i = 0; i < 6; i++) {
32 palette_groups.overworld_main.AddPalette(
34 /*num_colors=*/35, data));
35 }
36 return absl::OkStatus();
37}
38
40 const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
41 auto data = rom_data.data();
42 for (int i = 0; i < 20; i++) {
43 palette_groups.overworld_aux.AddPalette(
45 /*num_colors=*/21, data));
46 }
47 return absl::OkStatus();
48}
49
51 const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
52 auto data = rom_data.data();
53 for (int i = 0; i < 14; i++) {
55 kOverworldPaletteAnimated + (i * (7 * 2)), /*num_colors=*/7, data));
56 }
57 return absl::OkStatus();
58}
59
60absl::Status LoadHUDPalettes(const std::vector<uint8_t>& rom_data,
61 gfx::PaletteGroupMap& palette_groups) {
62 auto data = rom_data.data();
63 for (int i = 0; i < 2; i++) {
65 kHudPalettes + (i * 64), /*num_colors=*/32, data));
66 }
67 return absl::OkStatus();
68}
69
70absl::Status LoadGlobalSpritePalettes(const std::vector<uint8_t>& rom_data,
71 gfx::PaletteGroupMap& palette_groups) {
72 auto data = rom_data.data();
73 palette_groups.global_sprites.AddPalette(
74 gfx::ReadPaletteFromRom(kGlobalSpritesLW, /*num_colors=*/60, data));
75 palette_groups.global_sprites.AddPalette(
76 gfx::ReadPaletteFromRom(kGlobalSpritePalettesDW, /*num_colors=*/60, data));
77 return absl::OkStatus();
78}
79
80absl::Status LoadArmorPalettes(const std::vector<uint8_t>& rom_data,
81 gfx::PaletteGroupMap& palette_groups) {
82 auto data = rom_data.data();
83 for (int i = 0; i < 5; i++) {
85 kArmorPalettes + (i * 30), /*num_colors=*/15, data));
86 }
87 return absl::OkStatus();
88}
89
90absl::Status LoadSwordPalettes(const std::vector<uint8_t>& rom_data,
91 gfx::PaletteGroupMap& palette_groups) {
92 auto data = rom_data.data();
93 for (int i = 0; i < 4; i++) {
95 kSwordPalettes + (i * 6), /*num_colors=*/3, data));
96 }
97 return absl::OkStatus();
98}
99
100absl::Status LoadShieldPalettes(const std::vector<uint8_t>& rom_data,
101 gfx::PaletteGroupMap& palette_groups) {
102 auto data = rom_data.data();
103 for (int i = 0; i < 3; i++) {
105 kShieldPalettes + (i * 8), /*num_colors=*/4, data));
106 }
107 return absl::OkStatus();
108}
109
110absl::Status LoadSpriteAux1Palettes(const std::vector<uint8_t>& rom_data,
111 gfx::PaletteGroupMap& palette_groups) {
112 auto data = rom_data.data();
113 for (int i = 0; i < 12; i++) {
115 kSpritesPalettesAux1 + (i * 14), /*num_colors=*/7, data));
116 }
117 return absl::OkStatus();
118}
119
120absl::Status LoadSpriteAux2Palettes(const std::vector<uint8_t>& rom_data,
121 gfx::PaletteGroupMap& palette_groups) {
122 auto data = rom_data.data();
123 for (int i = 0; i < 11; i++) {
125 kSpritesPalettesAux2 + (i * 14), /*num_colors=*/7, data));
126 }
127 return absl::OkStatus();
128}
129
130absl::Status LoadSpriteAux3Palettes(const std::vector<uint8_t>& rom_data,
131 gfx::PaletteGroupMap& palette_groups) {
132 auto data = rom_data.data();
133 for (int i = 0; i < 24; i++) {
135 kSpritesPalettesAux3 + (i * 14), /*num_colors=*/7, data));
136 }
137 return absl::OkStatus();
138}
139
140absl::Status LoadDungeonMainPalettes(const std::vector<uint8_t>& rom_data,
141 gfx::PaletteGroupMap& palette_groups) {
142 auto data = rom_data.data();
143 for (int i = 0; i < 20; i++) {
145 kDungeonMainPalettes + (i * 180), /*num_colors=*/90, data));
146 }
147 return absl::OkStatus();
148}
149
150absl::Status LoadGrassColors(const std::vector<uint8_t>& rom_data,
151 gfx::PaletteGroupMap& palette_groups) {
152 palette_groups.grass.AddColor(
153 gfx::ReadColorFromRom(kHardcodedGrassLW, rom_data.data()));
154 palette_groups.grass.AddColor(
155 gfx::ReadColorFromRom(kHardcodedGrassDW, rom_data.data()));
156 palette_groups.grass.AddColor(
158 return absl::OkStatus();
159}
160
161absl::Status Load3DObjectPalettes(const std::vector<uint8_t>& rom_data,
162 gfx::PaletteGroupMap& palette_groups) {
163 auto data = rom_data.data();
164 palette_groups.object_3d.AddPalette(
166 palette_groups.object_3d.AddPalette(
168 return absl::OkStatus();
169}
170
172 const std::vector<uint8_t>& rom_data, gfx::PaletteGroupMap& palette_groups) {
173 auto data = rom_data.data();
174 for (int i = 0; i < 2; i++) {
176 kOverworldMiniMapPalettes + (i * 256), /*num_colors=*/128, data));
177 }
178 return absl::OkStatus();
179}
180} // namespace palette_group_internal
181
182const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupAddressMap = {
183 {"ow_main", kOverworldPaletteMain},
184 {"ow_aux", kOverworldPaletteAux},
185 {"ow_animated", kOverworldPaletteAnimated},
186 {"hud", kHudPalettes},
187 {"global_sprites", kGlobalSpritesLW},
188 {"armors", kArmorPalettes},
189 {"swords", kSwordPalettes},
190 {"shields", kShieldPalettes},
191 {"sprites_aux1", kSpritesPalettesAux1},
192 {"sprites_aux2", kSpritesPalettesAux2},
193 {"sprites_aux3", kSpritesPalettesAux3},
194 {"dungeon_main", kDungeonMainPalettes},
195 {"grass", kHardcodedGrassLW},
196 {"3d_object", kTriforcePalette},
197 {"ow_mini_map", kOverworldMiniMapPalettes},
198};
199
200const absl::flat_hash_map<std::string, uint32_t> kPaletteGroupColorCounts = {
201 {"ow_main", 35}, {"ow_aux", 21}, {"ow_animated", 7},
202 {"hud", 32}, {"global_sprites", 60}, {"armors", 15},
203 {"swords", 3}, {"shields", 4}, {"sprites_aux1", 7},
204 {"sprites_aux2", 7}, {"sprites_aux3", 7}, {"dungeon_main", 90},
205 {"grass", 1}, {"3d_object", 8}, {"ow_mini_map", 128},
206};
207
208uint32_t GetPaletteAddress(const std::string& group_name, size_t palette_index,
209 size_t color_index) {
210 // Retrieve the base address for the palette group
211 uint32_t base_address = kPaletteGroupAddressMap.at(group_name);
212
213 // Retrieve the number of colors for each palette in the group
214 uint32_t colors_per_palette = kPaletteGroupColorCounts.at(group_name);
215
216 // Calculate the address for thes specified color in the ROM
217 uint32_t address = base_address + (palette_index * colors_per_palette * 2) +
218 (color_index * 2);
219
220 return address;
221}
222
224 assert((sizeof(data) % 4 == 0) && (sizeof(data) <= 32));
225 for (unsigned i = 0; i < sizeof(data); i += 2) {
226 SnesColor col;
227 col.set_snes(static_cast<uchar>(data[i + 1]) << 8);
228 col.set_snes(col.snes() | static_cast<uchar>(data[i]));
229 snes_color mColor = ConvertSNEStoRGB(col.snes());
230 col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
231 colors.push_back(col);
232 }
233}
234
235SnesPalette::SnesPalette(const unsigned char* snes_pal) {
236 assert((sizeof(snes_pal) % 4 == 0) && (sizeof(snes_pal) <= 32));
237 for (unsigned i = 0; i < sizeof(snes_pal); i += 2) {
238 SnesColor col;
239 col.set_snes(snes_pal[i + 1] << (uint16_t)8);
240 col.set_snes(col.snes() | snes_pal[i]);
241 snes_color mColor = ConvertSNEStoRGB(col.snes());
242 col.set_rgb(ImVec4(mColor.red, mColor.green, mColor.blue, 1.f));
243 colors.push_back(col);
244 }
245}
246
247SnesPalette::SnesPalette(const std::vector<ImVec4>& cols) {
248 for (const auto& each : cols) {
249 SnesColor scol;
250 scol.set_rgb(each);
251 colors.push_back(scol);
252 }
253}
254
255SnesPalette::SnesPalette(const std::vector<snes_color>& cols) {
256 for (const auto& each : cols) {
257 SnesColor scol;
258 scol.set_snes(ConvertRGBtoSNES(each));
259 colors.push_back(scol);
260 }
261}
262
263SnesPalette::SnesPalette(const std::vector<SnesColor>& cols) {
264 for (const auto& each : cols) {
265 colors.push_back(each);
266 }
267}
268
269SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t* rom) {
270 int color_offset = 0;
271 std::vector<gfx::SnesColor> colors(num_colors);
272
273 while (color_offset < num_colors) {
274 short color = (ushort)((rom[offset + 1]) << 8) | rom[offset];
275 snes_color new_color;
276 new_color.red = (color & 0x1F) * 8;
277 new_color.green = ((color >> 5) & 0x1F) * 8;
278 new_color.blue = ((color >> 10) & 0x1F) * 8;
279 colors[color_offset].set_snes(ConvertRGBtoSNES(new_color));
280 if (color_offset == 0) {
281 colors[color_offset].set_transparent(true);
282 }
283 color_offset++;
284 offset += 2;
285 }
286
287 return gfx::SnesPalette(colors);
288}
289
290std::array<float, 4> ToFloatArray(const SnesColor& color) {
291 std::array<float, 4> colorArray;
292 colorArray[0] = color.rgb().x / 255.0f;
293 colorArray[1] = color.rgb().y / 255.0f;
294 colorArray[2] = color.rgb().z / 255.0f;
295 colorArray[3] = color.rgb().w;
296 return colorArray;
297}
298
299absl::StatusOr<PaletteGroup> CreatePaletteGroupFromColFile(
300 std::vector<SnesColor>& palette_rows) {
301 PaletteGroup palette_group;
302 for (int i = 0; i < palette_rows.size(); i += 8) {
303 SnesPalette palette;
304 for (int j = 0; j < 8; j++) {
305 palette.AddColor(palette_rows[i + j].rom_color());
306 }
307 palette_group.AddPalette(palette);
308 }
309 return palette_group;
310}
311
312absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
313 SnesPalette& palette, int num_colors) {
314 PaletteGroup palette_group;
315 for (int i = 0; i < palette.size(); i += num_colors) {
316 SnesPalette new_palette;
317 if (i + num_colors < palette.size()) {
318 for (int j = 0; j < num_colors; j++) {
319 new_palette.AddColor(palette[i + j]);
320 }
321 }
322 palette_group.AddPalette(new_palette);
323 }
324 return palette_group;
325}
326
327using namespace palette_group_internal;
328
329// TODO: Refactor LoadAllPalettes to use group names, move to zelda3 namespace
330absl::Status LoadAllPalettes(const std::vector<uint8_t>& rom_data, PaletteGroupMap& groups) {
334 RETURN_IF_ERROR(LoadHUDPalettes(rom_data, groups))
336 RETURN_IF_ERROR(LoadArmorPalettes(rom_data, groups))
337 RETURN_IF_ERROR(LoadSwordPalettes(rom_data, groups))
338 RETURN_IF_ERROR(LoadShieldPalettes(rom_data, groups))
339 RETURN_IF_ERROR(LoadSpriteAux1Palettes(rom_data, groups))
340 RETURN_IF_ERROR(LoadSpriteAux2Palettes(rom_data, groups))
341 RETURN_IF_ERROR(LoadSpriteAux3Palettes(rom_data, groups))
343 RETURN_IF_ERROR(LoadGrassColors(rom_data, groups))
344 RETURN_IF_ERROR(Load3DObjectPalettes(rom_data, groups))
346 return absl::OkStatus();
347}
348
349} // namespace gfx
350} // namespace app
351} // namespace yaze
SNES Color container.
Definition snes_color.h:38
void set_rgb(const ImVec4 val)
Definition snes_color.h:69
uint16_t snes() const
Definition snes_color.h:90
void set_snes(uint16_t val)
Definition snes_color.h:82
Represents a palette of colors for the Super Nintendo Entertainment System (SNES).
void AddColor(const SnesColor &color)
std::vector< SnesColor > colors
#define RETURN_IF_ERROR(expression)
Definition constants.h:69
unsigned char uchar
Definition constants.h:121
unsigned short ushort
Definition constants.h:119
absl::Status Load3DObjectPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadShieldPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadGlobalSpritePalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadHUDPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadOverworldMiniMapPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadOverworldAuxiliaryPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadOverworldMainPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadGrassColors(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadDungeonMainPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadSpriteAux1Palettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadSpriteAux2Palettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadSpriteAux3Palettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadOverworldAnimatedPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadArmorPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
absl::Status LoadSwordPalettes(const std::vector< uint8_t > &rom_data, gfx::PaletteGroupMap &palette_groups)
uint32_t GetPaletteAddress(const std::string &group_name, size_t palette_index, size_t color_index)
const absl::flat_hash_map< std::string, uint32_t > kPaletteGroupAddressMap
constexpr int kSwordPalettes
constexpr int kOverworldMiniMapPalettes
uint16_t ConvertRGBtoSNES(const snes_color &color)
Definition snes_color.cc:34
SnesColor ReadColorFromRom(int offset, const uint8_t *rom)
Definition snes_color.cc:49
constexpr int kShieldPalettes
constexpr int kHudPalettes
constexpr int kSpritesPalettesAux3
const absl::flat_hash_map< std::string, uint32_t > kPaletteGroupColorCounts
std::array< float, 4 > ToFloatArray(const SnesColor &color)
SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t *rom)
constexpr int kArmorPalettes
constexpr int kOverworldPaletteAnimated
absl::Status LoadAllPalettes(const std::vector< uint8_t > &rom_data, PaletteGroupMap &groups)
Loads all the palettes for the game.
constexpr int kHardcodedGrassDW
constexpr int kSpritesPalettesAux1
constexpr int kGlobalSpritePalettesDW
constexpr int kCrystalPalette
snes_color ConvertSNEStoRGB(uint16_t color_snes)
Definition snes_color.cc:20
constexpr int kTriforcePalette
absl::StatusOr< PaletteGroup > CreatePaletteGroupFromColFile(std::vector< SnesColor > &palette_rows)
constexpr int kHardcodedGrassLW
constexpr int kOverworldPaletteMain
constexpr int kOverworldPaletteAux
constexpr int kSpritesPalettesAux2
constexpr int kHardcodedGrassSpecial
absl::StatusOr< PaletteGroup > CreatePaletteGroupFromLargePalette(SnesPalette &palette, int num_colors)
Take a SNESPalette, divide it into palettes of 8 colors.
constexpr int kGlobalSpritesLW
constexpr int kDungeonMainPalettes
Definition common.cc:21
Primitive of 16-bit RGB SNES color.
Definition snes_color.h:13
uint16_t green
Definition snes_color.h:16
uint16_t red
Definition snes_color.h:14
uint16_t blue
Definition snes_color.h:15
Represents a mapping of palette groups.
Represents a group of palettes.
void AddPalette(SnesPalette pal)
void AddColor(SnesColor color)