yaze 0.2.2
Link to the Past ROM Editor
 
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snes_color.cc
Go to the documentation of this file.
1
3
4#include <cstdint>
5#include <vector>
6
7#include "imgui/imgui.h"
8
9namespace yaze {
10namespace gfx {
11
12constexpr uint16_t SNES_RED_MASK = 32;
13constexpr uint16_t SNES_GREEN_MASK = 32;
14constexpr uint16_t SNES_BLUE_MASK = 32;
15
16constexpr uint16_t SNES_GREEN_SHIFT = 32;
17constexpr uint16_t SNES_BLUE_SHIFT = 1024;
18
19snes_color ConvertSnesToRgb(uint16_t color_snes) {
20 snes_color result;
21
22 result.red = (color_snes % SNES_RED_MASK) * 8;
23 result.green = ((color_snes / SNES_GREEN_MASK) % SNES_GREEN_MASK) * 8;
24 result.blue = ((color_snes / SNES_BLUE_SHIFT) % SNES_BLUE_MASK) * 8;
25
26 result.red += result.red / SNES_RED_MASK;
27 result.green += result.green / SNES_GREEN_MASK;
28 result.blue += result.blue / SNES_BLUE_MASK;
29
30 return result;
31}
32
33uint16_t ConvertRgbToSnes(const snes_color& color) {
34 uint16_t red = color.red / 8;
35 uint16_t green = color.green / 8;
36 uint16_t blue = color.blue / 8;
37 return (blue * SNES_BLUE_SHIFT) + (green * SNES_GREEN_SHIFT) + red;
38}
39
40uint16_t ConvertRgbToSnes(const ImVec4& color) {
41 snes_color new_color;
42 new_color.red = color.x * kColorByteMax;
43 new_color.green = color.y * kColorByteMax;
44 new_color.blue = color.z * kColorByteMax;
45 return ConvertRgbToSnes(new_color);
46}
47
48SnesColor ReadColorFromRom(int offset, const uint8_t* rom) {
49 short color = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
50 snes_color new_color;
51 new_color.red = (color & 0x1F) * 8;
52 new_color.green = ((color >> 5) & 0x1F) * 8;
53 new_color.blue = ((color >> 10) & 0x1F) * 8;
54 SnesColor snes_color(new_color);
55 return snes_color;
56}
57
58std::vector<snes_color> Extract(const char* data, unsigned int offset,
59 unsigned int palette_size) {
60 std::vector<snes_color> palette(palette_size);
61 for (unsigned int i = 0; i < palette_size * 2; i += 2) {
62 uint16_t snes_color = (static_cast<uint8_t>(data[offset + i + 1]) << 8) |
63 static_cast<uint8_t>(data[offset + i]);
64 palette[i / 2] = ConvertSnesToRgb(snes_color);
65 }
66 return palette;
67}
68
69std::vector<char> Convert(const std::vector<snes_color>& palette) {
70 std::vector<char> data(palette.size() * 2);
71 for (unsigned int i = 0; i < palette.size(); i++) {
72 uint16_t snes_data = ConvertRgbToSnes(palette[i]);
73 data[i * 2] = snes_data & 0xFF;
74 data[i * 2 + 1] = snes_data >> 8;
75 }
76 return data;
77}
78
79SnesColor GetCgxColor(uint16_t color) {
80 ImVec4 rgb;
81 rgb.x = (color & 0x1F) * 8;
82 rgb.y = ((color & 0x3E0) >> 5) * 8;
83 rgb.z = ((color & 0x7C00) >> 10) * 8;
84 SnesColor toret;
85 toret.set_rgb(rgb);
86 return toret;
87}
88
89std::vector<SnesColor> GetColFileData(uint8_t* data) {
90 std::vector<SnesColor> colors;
91 colors.reserve(256);
92 colors.resize(256);
93
94 for (int i = 0; i < 512; i += 2) {
95 colors[i / 2] = GetCgxColor((uint16_t)((data[i + 1] << 8) + data[i]));
96 }
97
98 return colors;
99}
100
101} // namespace gfx
102} // namespace yaze
SNES Color container.
Definition snes_color.h:38
void set_rgb(const ImVec4 val)
Definition snes_color.h:69
struct snes_color snes_color
Primitive of 16-bit RGB SNES color.
Contains classes for handling graphical data.
Definition bitmap.cc:16
std::vector< snes_color > Extract(const char *data, unsigned int offset, unsigned int palette_size)
Definition snes_color.cc:58
constexpr uint16_t SNES_GREEN_MASK
Definition snes_color.cc:13
uint16_t ConvertRgbToSnes(const snes_color &color)
Definition snes_color.cc:33
std::vector< char > Convert(const std::vector< snes_color > &palette)
Definition snes_color.cc:69
SnesColor ReadColorFromRom(int offset, const uint8_t *rom)
Definition snes_color.cc:48
constexpr uint16_t SNES_BLUE_SHIFT
Definition snes_color.cc:17
constexpr uint16_t SNES_GREEN_SHIFT
Definition snes_color.cc:16
snes_color ConvertSnesToRgb(uint16_t color_snes)
Definition snes_color.cc:19
constexpr uint16_t SNES_RED_MASK
Definition snes_color.cc:12
constexpr uint16_t SNES_BLUE_MASK
Definition snes_color.cc:14
constexpr uint8_t kColorByteMax
Definition snes_color.h:25
SnesColor GetCgxColor(uint16_t color)
Definition snes_color.cc:79
std::vector< SnesColor > GetColFileData(uint8_t *data)
Definition snes_color.cc:89
Main namespace for the application.
Definition controller.cc:18
Primitive of 16-bit RGB SNES color.
Definition snes.h:14
uint16_t green
Definition snes.h:17
uint16_t red
Definition snes.h:15
uint16_t blue
Definition snes.h:16