yaze 0.2.2
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overworld_item.h File Reference
#include <cstdint>
#include <iomanip>
#include <iostream>
#include <string>
#include <vector>
#include "app/zelda3/common.h"
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Classes

class  yaze::zelda3::OverworldItem
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Variables

constexpr int yaze::zelda3::kNumOverworldMapItemPointers = 0x80
 
constexpr int yaze::zelda3::kOverworldItemsPointers = 0xDC2F9
 
constexpr int yaze::zelda3::kOverworldItemsAddress = 0xDC8B9
 
constexpr int yaze::zelda3::kOverworldItemsBank = 0xDC8BF
 
constexpr int yaze::zelda3::kOverworldItemsEndData = 0xDC89C
 
const std::vector< std::string > yaze::zelda3::kSecretItemNames