#include "overworld_editor.h"
#include <cmath>
#include <future>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/constants.h"
#include "app/core/platform/clipboard.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/overworld/entity.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
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