yaze 0.2.0
Link to the Past ROM Editor
 
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overworld_editor.cc File Reference
#include "overworld_editor.h"
#include <cmath>
#include <future>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/core/constants.h"
#include "app/core/platform/clipboard.h"
#include "app/core/platform/renderer.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/overworld/entity.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/gui/zeml.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld.h"
#include "imgui/imgui.h"
Include dependency graph for overworld_editor.cc:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::editor
 Editors are the view controllers for the application.
 

Variables

constexpr int yaze::app::editor::kTile16Size = 0x10
 
constexpr std::array< const char *, 8 > yaze::app::editor::kMapSettingsColumnNames