yaze 0.2.2
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overworld.cc File Reference
#include "overworld.h"
#include <algorithm>
#include <future>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/core/features.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "util/hex.h"
#include "util/log.h"
#include "util/macro.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{overworld.cc}
 

Functions

std::vector< uint64_t > yaze::zelda3::anonymous_namespace{overworld.cc}::GetAllTile16 (OverworldMapTiles &map_tiles_)
 
bool yaze::zelda3::anonymous_namespace{overworld.cc}::CompareItemsArrays (std::vector< OverworldItem > item_array1, std::vector< OverworldItem > item_array2)
 

Variables

constexpr int yaze::zelda3::kMap32TilesLength = 0x33F0