yaze 0.2.0
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overworld.cc File Reference
#include "overworld.h"
#include <algorithm>
#include <fstream>
#include <future>
#include <memory>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
Include dependency graph for overworld.cc:

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::app::zelda3::overworld
 Represents the Overworld data.
 
namespace  yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc}
 

Functions

std::vector< uint64_t > yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc}::GetAllTile16 (OWMapTiles &map_tiles_)
 
bool yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc}::compareItemsArrays (std::vector< OverworldItem > itemArray1, std::vector< OverworldItem > itemArray2)
 

Variables

constexpr int yaze::app::zelda3::overworld::kMap32TilesLength = 0x33F0