#include "overworld.h"
#include <algorithm>
#include <fstream>
#include <future>
#include <memory>
#include <unordered_map>
#include <vector>
#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_tile.h"
#include "app/rom.h"
#include "app/zelda3/overworld/overworld_map.h"
#include "app/zelda3/sprite/sprite.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::zelda3 |
Zelda 3 specific classes and functions. | |
namespace | yaze::app::zelda3::overworld |
Represents the Overworld data. | |
namespace | yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc} |
Functions | |
std::vector< uint64_t > | yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc}::GetAllTile16 (OWMapTiles &map_tiles_) |
bool | yaze::app::zelda3::overworld::anonymous_namespace{overworld.cc}::compareItemsArrays (std::vector< OverworldItem > item_array1, std::vector< OverworldItem > item_array2) |
Variables | |
constexpr int | yaze::app::zelda3::overworld::kMap32TilesLength = 0x33F0 |