#include "absl/debugging/failure_signal_handler.h"
#include "absl/debugging/symbolize.h"
#include "app/core/controller.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze::app |
Main namespace for the ImGui application. | |
Functions | |
int | main (int argc, char **argv) |
Main entry point for the application. | |
int main | ( | int | argc, |
char ** | argv ) |
Main entry point for the application.
Definition at line 20 of file main.cc.
References yaze::app::core::Controller::DoRender(), EXIT_IF_ERROR, yaze::app::emu::SNES::Init(), yaze::app::Rom::is_loaded(), yaze::app::core::Controller::IsActive(), yaze::app::Rom::LoadFromFile(), yaze::app::emu::SNES::Memory(), yaze::app::core::Controller::OnEntry(), yaze::app::core::Controller::OnExit(), yaze::app::core::Controller::OnInput(), yaze::app::core::Controller::OnLoad(), yaze::app::emu::SNES::RunFrame(), yaze::app::emu::SNES::SetPixels(), yaze::app::emu::SNES::SetSamples(), and yaze::app::Rom::vector().
Referenced by yaze::app::zelda3::overworld::OverworldMap::LoadPalette(), and yaze::app::zelda3::overworld::palette_internal::SetColorsPalette().