yaze 0.2.2
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hyrule_magic.h File Reference
#include <cstdint>
#include <cstring>
#include <string>
#include <vector>
#include "absl/strings/str_cat.h"
#include "absl/strings/str_format.h"
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Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Functions

void yaze::zelda3::stle16b_i (uint8_t *const p_arr, size_t const p_index, uint16_t const p_val)
 Store little endian 16-bit value using a byte pointer, offset by an index before dereferencing.
 
void yaze::zelda3::stle16b (uint8_t *const p_arr, uint16_t const p_val)
 
uint16_t yaze::zelda3::ldle16b_i (uint8_t const *const p_arr, size_t const p_index)
 Load little endian halfword (16-bit) dereferenced from an arrays of bytes. This version provides an index that will be multiplied by 2 and added to the base address.
 
uint16_t yaze::zelda3::ldle16b (uint8_t const *const p_arr)