yaze 0.2.2
Link to the Past ROM Editor
 
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graphics_editor.cc File Reference
#include "graphics_editor.h"
#include <filesystem>
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "app/core/platform/clipboard.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/scad_format.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 

Variables

constexpr ImGuiTableFlags yaze::editor::kGfxEditTableFlags
 
constexpr const char * yaze::editor::kPaletteGroupAddressesKeys []