#include "dungeon_editor.h"
#include "absl/container/flat_hash_map.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "imgui/imgui.h"
#include "zelda3/dungeon/room.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::editor |
Editors are the view controllers for the application. | |
namespace | yaze::app::editor::anonymous_namespace{dungeon_editor.cc} |
Functions | |
template<typename T > | |
void | yaze::app::editor::anonymous_namespace{dungeon_editor.cc}::RenderUnusedSets (const absl::flat_hash_map< T, int > &usage_map, int max_set, int spriteset_offset=0x00) |
Variables | |
constexpr ImGuiTableFlags | yaze::app::editor::kDungeonObjectTableFlags |