yaze 0.2.2
Link to the Past ROM Editor
 
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dungeon_editor.cc File Reference
#include "dungeon_editor.h"
#include "absl/container/flat_hash_map.h"
#include "app/core/features.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/rom.h"
#include "app/zelda3/dungeon/object_names.h"
#include "app/zelda3/dungeon/room.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
#include "util/hex.h"

Go to the source code of this file.

Classes

class  yaze::editor::Renderer
 The Renderer class represents the renderer for the Yaze application. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::editor
 Editors are the view controllers for the application.
 
namespace  yaze::editor::anonymous_namespace{dungeon_editor.cc}
 

Functions

template<typename T>
void yaze::editor::anonymous_namespace{dungeon_editor.cc}::RenderUnusedSets (const absl::flat_hash_map< T, int > &usage_map, int max_set, int spriteset_offset=0x00)
 

Variables

constexpr ImGuiTableFlags yaze::editor::kDungeonObjectTableFlags