#include <stdbool.h>
#include <stdint.h>
Go to the source code of this file.
◆ dungeon_sprite
typedef struct dungeon_sprite dungeon_sprite |
◆ background2
◆ object_door
typedef struct object_door object_door |
◆ staircase
typedef struct staircase staircase |
◆ chest
typedef struct chest chest |
◆ chest_data
typedef struct chest_data chest_data |
◆ destination
typedef struct destination destination |
◆ zelda3_dungeon_room
typedef struct zelda3_dungeon_room zelda3_dungeon_room |
◆ background2
Enumerator |
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Off | |
Parallax | |
Dark | |
OnTop | |
Translucent | |
Addition | |
Normal | |
Transparent | |
DarkRoom | |
Definition at line 17 of file dungeon.h.