#include "cli/handlers/game/dungeon_collision_commands.h"
#include <algorithm>
#include <array>
#include <cstdint>
#include <fstream>
#include <sstream>
#include <string>
#include <unordered_map>
#include <unordered_set>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/ascii.h"
#include "absl/strings/str_format.h"
#include "absl/strings/str_split.h"
#include "absl/types/span.h"
#include "cli/util/hex_util.h"
#include "nlohmann/json.hpp"
#include "rom/rom.h"
#include "util/macro.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/oracle_rom_safety_preflight.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/water_fill_zone.h"
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