#include <cstdint>#include <vector>#include "absl/status/statusor.h"#include "rom/rom.h"#include "zelda3/music/song_data.h"
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Classes | |
| class | yaze::zelda3::music::SpcParser |
| Parser for N-SPC music data from ROM. More... | |
| struct | yaze::zelda3::music::SpcParser::ParseContext |
| Context for parsing operations. More... | |
| class | yaze::zelda3::music::SpcSerializer |
| Serializer for N-SPC music data to ROM format. More... | |
| struct | yaze::zelda3::music::SpcSerializer::SerializeResult |
| Result of serialization with relocation info. More... | |
| class | yaze::zelda3::music::BrrCodec |
| BRR sample encoder/decoder. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::music |
| Contains classes and functions for handling music data in Zelda 3. | |
Variables | |
| constexpr uint32_t | yaze::zelda3::music::kSoundBankOffsets [] |