yaze 0.3.2
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object_geometry.h File Reference
#include <optional>
#include <tuple>
#include <unordered_map>
#include <vector>
#include "absl/status/statusor.h"
#include "zelda3/dungeon/draw_routines/draw_routine_types.h"
#include "zelda3/dungeon/room_object.h"
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Classes

struct  yaze::zelda3::SelectionRect
 Simple rectangle for selection bounds. More...
 
struct  yaze::zelda3::GeometryBounds
 Bounding box result for a draw routine execution. More...
 
class  yaze::zelda3::ObjectGeometry
 Side-car geometry engine that replays draw routines against an off-screen buffer to calculate real extents. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.