#include <optional>#include <tuple>#include <unordered_map>#include <vector>#include "absl/status/statusor.h"#include "zelda3/dungeon/draw_routines/draw_routine_types.h"#include "zelda3/dungeon/room_object.h"
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Classes | |
| struct | yaze::zelda3::SelectionRect |
| Simple rectangle for selection bounds. More... | |
| struct | yaze::zelda3::GeometryBounds |
| Bounding box result for a draw routine execution. More... | |
| class | yaze::zelda3::ObjectGeometry |
| Side-car geometry engine that replays draw routines against an off-screen buffer to calculate real extents. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |