#include <cstdint>#include "zelda3/dungeon/draw_routines/draw_routine_registry.h"#include "zelda3/dungeon/room_object.h"

Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::ObjectLayerSemantics |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Enumerations | |
| enum class | yaze::zelda3::EffectiveBgLayer { yaze::zelda3::kBg1 , yaze::zelda3::kBg2 , yaze::zelda3::kBothBg1Bg2 } |
Functions | |
| ObjectLayerSemantics | yaze::zelda3::GetObjectLayerSemantics (const RoomObject &object) |
| const char * | yaze::zelda3::EffectiveBgLayerLabel (EffectiveBgLayer layer) |