1#ifndef YAZE_APP_EDITOR_OVERWORLD_UI_CONSTANTS_H
2#define YAZE_APP_EDITOR_OVERWORLD_UI_CONSTANTS_H
9 "Pendants",
"Crystals"};
12inline constexpr const char*
kWorldNames[] = {
"Light World",
"Dark World",
16inline constexpr const char*
kAreaSizeNames[] = {
"Small (1x1)",
"Large (2x2)",
17 "Wide (2x1)",
"Tall (1x2)"};
constexpr float kLargeButtonWidth
constexpr const char * kAreaSizeNames[]
constexpr float kCompactItemSpacing
constexpr float kTableColumnView
constexpr float kPanelToggleButtonWidth
constexpr float kTableColumnQuick
constexpr float kTableColumnWorld
constexpr float kTableButtonTools
constexpr float kTableButtonView
constexpr float kTableColumnGraphics
constexpr const char * kWorldNames[]
constexpr float kHexByteInputWidth
constexpr float kSmallButtonWidth
constexpr float kTableButtonQuick
constexpr float kMediumButtonWidth
constexpr float kTableColumnPalettes
constexpr float kCompactButtonWidth
constexpr float kTableButtonProperties
constexpr float kComboWorldWidth
constexpr float kTableColumnMap
constexpr float kCompactFramePadding
constexpr float kTableColumnAreaSize
constexpr float kTableButtonPalettes
constexpr float kComboGameStateWidth
constexpr float kInputFieldSize
constexpr float kTableButtonGraphics
constexpr const char * kGameStateNames[]
constexpr float kIconButtonWidth
constexpr float kHexWordInputWidth
constexpr float kComboAreaSizeWidth
constexpr float kTableColumnTools
constexpr float kTableColumnLock
constexpr float kTableColumnProperties