One half-open PC range consumed while parsing an object's tile data. More...
#include <object_parser.h>
Public Member Functions | |
| bool | operator== (const ObjectTileReadRange &) const =default |
Public Attributes | |
| uint32_t | begin = 0 |
| uint32_t | end = 0 |
One half-open PC range consumed while parsing an object's tile data.
Keeping this trace inside ObjectParser makes split and literal sources use the exact same control flow as rendering instead of inferring one contiguous range from a descriptor and a total tile count.
Definition at line 91 of file object_parser.h.
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default |
| uint32_t yaze::zelda3::ObjectTileReadRange::begin = 0 |
Definition at line 92 of file object_parser.h.
| uint32_t yaze::zelda3::ObjectTileReadRange::end = 0 |
Definition at line 93 of file object_parser.h.