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#include "app/service/render_service.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <mutex>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "app/gfx/core/bitmap.h"
#include "app/platform/sdl_compat.h"
#include "app/service/headless_overlay_renderer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_layer_manager.h"
#include <SDL.h>
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