yaze 0.3.2
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render_service.cc File Reference
#include "app/service/render_service.h"
#include <algorithm>
#include <cmath>
#include <cstdint>
#include <mutex>
#include <vector>
#include "absl/status/status.h"
#include "absl/strings/numbers.h"
#include "absl/strings/str_format.h"
#include "app/gfx/core/bitmap.h"
#include "app/platform/sdl_compat.h"
#include "app/service/headless_overlay_renderer.h"
#include "zelda3/dungeon/room.h"
#include "zelda3/dungeon/room_layer_manager.h"
#include <SDL.h>

Go to the source code of this file.

Classes

struct  yaze::app::service::anonymous_namespace{render_service.cc}::TileColor
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 
namespace  yaze::app::service
 
namespace  yaze::app::service::anonymous_namespace{render_service.cc}
 

Functions

absl::Status yaze::app::service::anonymous_namespace{render_service.cc}::ValidateRenderScale (float scale)
 
TileColor yaze::app::service::anonymous_namespace{render_service.cc}::CollisionColor (uint8_t tile)
 
absl::StatusOr< float > yaze::app::service::ParseRenderScale (absl::string_view value)