#include "app/service/render_service.h"#include <algorithm>#include <cstdint>#include <mutex>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/gfx/core/bitmap.h"#include "app/platform/sdl_compat.h"#include "app/service/headless_overlay_renderer.h"#include "zelda3/dungeon/room.h"#include "zelda3/dungeon/room_layer_manager.h"#include <SDL.h>Go to the source code of this file.
Classes | |
| struct | yaze::app::service::anonymous_namespace{render_service.cc}::TileColor |
Namespaces | |
| namespace | yaze |
| namespace | yaze::app |
| namespace | yaze::app::service |
| namespace | yaze::app::service::anonymous_namespace{render_service.cc} |
Functions | |
| TileColor | yaze::app::service::anonymous_namespace{render_service.cc}::CollisionColor (uint8_t tile) |