yaze 0.3.2
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sprite_oam_tables.cc
Go to the documentation of this file.
2
3#include <unordered_map>
4
5namespace yaze {
6namespace zelda3 {
7
8namespace {
9
10// Static registry of all sprite layouts
11const std::unordered_map<uint8_t, const SpriteOamLayout*>& GetLayoutMap() {
12 static const std::unordered_map<uint8_t, const SpriteOamLayout*> layouts = {
13 {0x01, &kVultureLayout},
14 {0x08, &kOctorokLayout},
15 {0x0B, &kChickenLayout},
16 {0x0E, &kGreenSoldierLayout},
17 {0x0F, &kBlueSoldierLayout},
18 {0x10, &kRedSoldierLayout},
19 {0x29, &kBlueGuardLayout},
20 {0x41, &kGreenPatrolLayout},
21 {0x44, &kArmosKnightLayout},
22 {0x4B, &kOctoballoonLayout},
23 {0x53, &kRedEyegoreLayout},
24 {0x54, &kGreenEyegoreLayout},
25 {0x64, &kMoblinLayout},
26 {0x81, &kHinoxLayout},
27 {0x88, &kUncleLayout},
28 {0xD8, &kHeartContainerLayout},
29 {0xDA, &kGreenRupeeLayout},
30 {0xDB, &kBlueRupeeLayout},
31 {0xDC, &kRedRupeeLayout},
32 {0xDE, &kSmallHeartLayout},
33 {0xDF, &kKeyLayout},
34 {0xE1, &kSmallMagicLayout},
35 {0xE2, &kLargeMagicLayout},
36 };
37 return layouts;
38}
39
40} // namespace
41
43 const auto& layouts = GetLayoutMap();
44 auto it = layouts.find(sprite_id);
45 if (it != layouts.end()) {
46 return it->second;
47 }
48 return nullptr;
49}
50
51std::optional<std::array<uint8_t, 4>> SpriteOamRegistry::GetRequiredSheets(
52 uint8_t sprite_id) {
53 const auto* layout = GetLayout(sprite_id);
54 if (layout) {
55 return layout->required_sheets;
56 }
57 return std::nullopt;
58}
59
60bool SpriteOamRegistry::HasLayout(uint8_t sprite_id) {
61 const auto& layouts = GetLayoutMap();
62 return layouts.find(sprite_id) != layouts.end();
63}
64
65std::vector<const SpriteOamLayout*> SpriteOamRegistry::GetAllLayouts() {
66 std::vector<const SpriteOamLayout*> result;
67 const auto& layouts = GetLayoutMap();
68 result.reserve(layouts.size());
69 for (const auto& [id, layout] : layouts) {
70 result.push_back(layout);
71 }
72 return result;
73}
74
75} // namespace zelda3
76} // namespace yaze
static const SpriteOamLayout * GetLayout(uint8_t sprite_id)
Get the OAM layout for a sprite ID.
static std::vector< const SpriteOamLayout * > GetAllLayouts()
Get all defined layouts.
static std::optional< std::array< uint8_t, 4 > > GetRequiredSheets(uint8_t sprite_id)
Get required graphics sheets for a sprite.
static bool HasLayout(uint8_t sprite_id)
Check if a sprite has a defined layout.
const std::unordered_map< uint8_t, const SpriteOamLayout * > & GetLayoutMap()
const SpriteOamLayout kRedEyegoreLayout
const SpriteOamLayout kOctorokLayout
const SpriteOamLayout kBlueGuardLayout
const SpriteOamLayout kLargeMagicLayout
const SpriteOamLayout kBlueSoldierLayout
const SpriteOamLayout kBlueRupeeLayout
const SpriteOamLayout kRedSoldierLayout
const SpriteOamLayout kGreenSoldierLayout
const SpriteOamLayout kSmallMagicLayout
const SpriteOamLayout kGreenRupeeLayout
const SpriteOamLayout kArmosKnightLayout
const SpriteOamLayout kGreenPatrolLayout
const SpriteOamLayout kOctoballoonLayout
const SpriteOamLayout kHinoxLayout
const SpriteOamLayout kHeartContainerLayout
const SpriteOamLayout kMoblinLayout
const SpriteOamLayout kChickenLayout
const SpriteOamLayout kUncleLayout
const SpriteOamLayout kKeyLayout
const SpriteOamLayout kGreenEyegoreLayout
const SpriteOamLayout kSmallHeartLayout
const SpriteOamLayout kVultureLayout
const SpriteOamLayout kRedRupeeLayout
Complete OAM layout for a vanilla sprite.