#include "zelda3/sprite/sprite_oam_tables.h"#include <algorithm>#include <cctype>#include <filesystem>#include <fstream>#include <string>#include <unordered_map>Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{sprite_oam_tables.cc} |
Functions | |
| const std::unordered_map< uint8_t, const SpriteOamLayout * > & | yaze::zelda3::anonymous_namespace{sprite_oam_tables.cc}::GetLayoutMap () |