#include "cli/handlers/tools/overworld_validate_commands.h"#include <iostream>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "app/gfx/util/compression.h"#include "rom/rom.h"#include "cli/handlers/tools/diagnostic_types.h"#include "zelda3/overworld/overworld.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::cli |
| Namespace for the command line interface. | |
| namespace | yaze::cli::anonymous_namespace{overworld_validate_commands.cc} |
Functions | |
| uint32_t | yaze::cli::anonymous_namespace{overworld_validate_commands.cc}::SnesToPcLoRom (uint32_t snes_addr) |
| absl::StatusOr< MapValidationResult > | yaze::cli::anonymous_namespace{overworld_validate_commands.cc}::ValidateMapPointers (const zelda3::Overworld &overworld, int map_id, bool include_tail) |
| Tile16ValidationResult | yaze::cli::anonymous_namespace{overworld_validate_commands.cc}::ValidateTile16Region (const Rom *rom) |