#include "sprite.h"#include "sprite_names.h"#include <cstdint>#include <iostream>#include "zelda3/resource_labels.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Functions | |
| void | yaze::zelda3::SetPreferHmagicSpriteNames (bool prefer) |
| bool | yaze::zelda3::PreferHmagicSpriteNames () |
| const char * | yaze::zelda3::ResolveSpriteName (uint16_t id) |
Variables | |
| const std::string | yaze::zelda3::kSpriteDefaultNames [256] |