3#include "absl/strings/numbers.h"
4#include "absl/strings/str_format.h"
19 auto limit = parser.
GetInt(
"limit").value_or(256);
20 auto type = parser.
GetString(
"type").value_or(
"all");
23 formatter.
AddField(
"total_sprites", 256);
24 formatter.
AddField(
"display_limit", limit);
25 formatter.
AddField(
"filter_type", type);
31 for (
int i = 0; i < std::min(limit, 256); i++) {
32 std::string sprite_entry = absl::StrFormat(
40 return absl::OkStatus();
46 auto id_str = parser.
GetString(
"id").value();
49 if (!ParseHexString(id_str, &sprite_id) &&
50 !absl::SimpleAtoi(id_str, &sprite_id)) {
51 return absl::InvalidArgumentError(
52 "Invalid sprite ID format. Must be hex (0xNN) or decimal.");
55 if (sprite_id < 0 || sprite_id > 255) {
56 return absl::InvalidArgumentError(
"Sprite ID must be between 0 and 255.");
67 formatter.
AddField(
"type",
"standard");
68 formatter.
AddField(
"is_boss", sprite_id == 0x09 || sprite_id == 0x1A ||
69 sprite_id == 0x1E || sprite_id == 0x1F ||
70 sprite_id == 0xCE || sprite_id == 0xD6);
71 formatter.
AddField(
"is_overlord", sprite_id <= 0x1A);
73 "Sprite properties would be loaded from ROM data");
78 return absl::OkStatus();
84 auto id_str = parser.
GetString(
"id").value();
87 if (!ParseHexString(id_str, &sprite_id) &&
88 !absl::SimpleAtoi(id_str, &sprite_id)) {
89 return absl::InvalidArgumentError(
90 "Invalid sprite ID format. Must be hex (0xNN) or decimal.");
93 if (sprite_id < 0 || sprite_id > 255) {
94 return absl::InvalidArgumentError(
"Sprite ID must be between 0 and 255.");
104 formatter.
AddField(
"palette_group",
"Unknown - requires ROM analysis");
105 formatter.
AddField(
"palette_index",
"Unknown - requires ROM analysis");
106 formatter.
AddField(
"color_count", 16);
110 formatter.
AddArrayItem(
"Palette colors would be loaded from ROM data");
115 return absl::OkStatus();
The Rom class is used to load, save, and modify Rom data. This is a generic SNES ROM container and do...
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
absl::Status Execute(Rom *rom, const resources::ArgumentParser &parser, resources::OutputFormatter &formatter) override
Execute the command business logic.
Utility for parsing common CLI argument patterns.
std::optional< std::string > GetString(const std::string &name) const
Parse a named argument (e.g., –format=json or –format json)
absl::StatusOr< int > GetInt(const std::string &name) const
Parse an integer argument (supports hex with 0x prefix)
void AddSpriteNameFields(resources::OutputFormatter &formatter, int sprite_id)
bool ParseHexString(absl::string_view str, uint64_t *out)
ResolvedLabel ResolveSpriteLabel(int id)
Convenience function to resolve a sprite label with its default name.