yaze 0.3.2
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diggable_tiles.h File Reference
#include <array>
#include <cstdint>
#include <vector>
#include "app/gfx/types/snes_tile.h"
Include dependency graph for diggable_tiles.h:
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Classes

class  yaze::zelda3::DiggableTiles
 Manages diggable tile state as a 512-bit bitfield. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 

Variables

constexpr uint8_t yaze::zelda3::kTileTypeDiggable1 = 0x48
 
constexpr uint8_t yaze::zelda3::kTileTypeDiggable2 = 0x4A
 
constexpr int yaze::zelda3::kDiggableTilesBitfieldSize = 64
 
constexpr int yaze::zelda3::kMaxDiggableTileId = 512
 
constexpr int yaze::zelda3::kOverworldCustomDiggableTilesArray = 0x140980
 
constexpr int yaze::zelda3::kOverworldCustomDiggableTilesEnabled = 0x140149
 
constexpr uint16_t yaze::zelda3::kVanillaDiggableTiles []
 
constexpr int yaze::zelda3::kNumVanillaDiggableTiles = 10