#include "zelda3/dungeon/water_fill_zone.h"#include <algorithm>#include <cstddef>#include <cstdint>#include <fstream>#include <limits>#include <optional>#include <regex>#include <string>#include <unordered_map>#include <utility>#include <vector>#include "absl/status/status.h"#include "absl/strings/str_format.h"#include "rom/rom.h"#include "rom/snes.h"#include "rom/write_fence.h"#include "util/macro.h"#include "zelda3/dungeon/dungeon_rom_addresses.h"Go to the source code of this file.
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
| namespace | yaze::zelda3::anonymous_namespace{water_fill_zone.cc} |
Variables | |
| constexpr int | yaze::zelda3::anonymous_namespace{water_fill_zone.cc}::kRoomCount = kNumberOfRooms |
| constexpr int | yaze::zelda3::anonymous_namespace{water_fill_zone.cc}::kGridSize = 64 |
| constexpr int | yaze::zelda3::anonymous_namespace{water_fill_zone.cc}::kGridTiles = kGridSize * kGridSize |
| constexpr uint16_t | yaze::zelda3::anonymous_namespace{water_fill_zone.cc}::kCollisionSingleTileMarker = 0xF0F0 |
| constexpr uint16_t | yaze::zelda3::anonymous_namespace{water_fill_zone.cc}::kCollisionEndMarker = 0xFFFF |