#include <array>#include <cstddef>#include <cstdint>#include <vector>#include "absl/status/status.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/types/snes_tile.h"#include "rom/rom.h"#include "zelda3/game_data.h"#include "zelda3/overworld/overworld_version_helper.h"Go to the source code of this file.
Classes | |
| struct | yaze::zelda3::OverworldMapTiles |
| Overworld map tile32 data. More... | |
| class | yaze::zelda3::OverworldMap |
| Represents a single Overworld map screen. More... | |
Namespaces | |
| namespace | yaze |
| namespace | yaze::zelda3 |
| Zelda 3 specific classes and functions. | |
Typedefs | |
| using | yaze::zelda3::OverworldBlockset = std::vector<std::vector<uint16_t>> |
| Represents tile32 data for the overworld. | |
| typedef struct yaze::zelda3::OverworldMapTiles | yaze::zelda3::OverworldMapTiles |
| Overworld map tile32 data. | |