yaze 0.3.2
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oracle_rom_safety_preflight.cc File Reference
#include "zelda3/dungeon/oracle_rom_safety_preflight.h"
#include <algorithm>
#include <array>
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <sstream>
#include <string>
#include <vector>
#include "absl/strings/str_format.h"
#include "rom/rom.h"
#include "zelda3/dungeon/custom_collision.h"
#include "zelda3/dungeon/dungeon_rom_addresses.h"
#include "zelda3/dungeon/water_fill_zone.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::zelda3
 Zelda 3 specific classes and functions.
 
namespace  yaze::zelda3::anonymous_namespace{oracle_rom_safety_preflight.cc}
 

Functions

void yaze::zelda3::anonymous_namespace{oracle_rom_safety_preflight.cc}::AddError (OracleRomSafetyPreflightResult *result, std::string code, std::string message, absl::StatusCode status_code, int room_id=-1)
 
OracleRomSafetyPreflightResult yaze::zelda3::RunOracleRomSafetyPreflight (Rom *rom, const OracleRomSafetyPreflightOptions &options)
 
std::string yaze::zelda3::anonymous_namespace{oracle_rom_safety_preflight.cc}::DigestToHex (const unsigned char *digest, std::size_t len)
 
std::string yaze::zelda3::anonymous_namespace{oracle_rom_safety_preflight.cc}::ExtractHexDigestLine (const std::string &output)
 
absl::StatusOr< std::string > yaze::zelda3::ComputeSha256 (const std::string &file_path)
 
absl::Status yaze::zelda3::VerifySha256 (const std::string &file_path, const std::string &expected_hash)