#include <cstdint>
#include "app/emu/memory/memory.h"
#include "app/emu/snes.h"
Go to the source code of this file.
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void | yaze::app::emu::memory::dma::Reset (MemoryImpl *memory) |
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void | yaze::app::emu::memory::dma::HandleDma (SNES *snes, MemoryImpl *memory, int cpu_cycles) |
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void | yaze::app::emu::memory::dma::WaitCycle (SNES *snes, MemoryImpl *memory) |
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void | yaze::app::emu::memory::dma::InitHdma (SNES *snes, MemoryImpl *memory, bool do_sync, int cpu_cycles) |
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void | yaze::app::emu::memory::dma::DoHdma (SNES *snes, MemoryImpl *memory, bool do_sync, int cycles) |
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void | yaze::app::emu::memory::dma::TransferByte (SNES *snes, MemoryImpl *memory, uint16_t aAdr, uint8_t aBank, uint8_t bAdr, bool fromB) |
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uint8_t | yaze::app::emu::memory::dma::Read (MemoryImpl *memory, uint16_t adr) |
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void | yaze::app::emu::memory::dma::Write (MemoryImpl *memory, uint16_t adr, uint8_t val) |
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void | yaze::app::emu::memory::dma::StartDma (MemoryImpl *memory, uint8_t val, bool hdma) |
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void | yaze::app::emu::memory::dma::DoDma (SNES *snes, MemoryImpl *memory, int cpuCycles) |
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