5#include "absl/strings/escaping.h"
6#include "absl/strings/str_format.h"
17 case A:
return SnesButton::A;
18 case B:
return SnesButton::B;
19 case X:
return SnesButton::X;
20 case Y:
return SnesButton::Y;
21 case L:
return SnesButton::L;
22 case R:
return SnesButton::R;
23 case SELECT:
return SnesButton::SELECT;
24 case START:
return SnesButton::START;
25 case UP:
return SnesButton::UP;
26 case DOWN:
return SnesButton::DOWN;
27 case LEFT:
return SnesButton::LEFT;
28 case RIGHT:
return SnesButton::RIGHT;
36 : emulator_(emulator) {}
41 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
43 response->set_success(
true);
44 response->set_message(
"Emulator started.");
45 return grpc::Status::OK;
49 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
51 response->set_success(
true);
52 response->set_message(
"Emulator stopped.");
53 return grpc::Status::OK;
57 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
59 response->set_success(
true);
60 response->set_message(
"Emulator paused.");
61 return grpc::Status::OK;
65 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
67 response->set_success(
true);
68 response->set_message(
"Emulator resumed.");
69 return grpc::Status::OK;
73 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
75 response->set_success(
true);
76 response->set_message(
"Emulator reset.");
77 return grpc::Status::OK;
83 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
85 for (
const auto& button : request->buttons()) {
86 input_manager.
PressButton(ToSnesButton(
static_cast<Button
>(button)));
88 std::this_thread::sleep_for(std::chrono::milliseconds(50));
89 for (
const auto& button : request->buttons()) {
90 input_manager.ReleaseButton(ToSnesButton(
static_cast<Button
>(button)));
92 response->set_success(
true);
93 return grpc::Status::OK;
97 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
99 for (
const auto& button : request->buttons()) {
100 input_manager.
ReleaseButton(ToSnesButton(
static_cast<Button
>(button)));
102 response->set_success(
true);
103 return grpc::Status::OK;
107 if (!
emulator_)
return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"Emulator not initialized.");
109 for (
const auto& button : request->buttons()) {
110 input_manager.
PressButton(ToSnesButton(
static_cast<Button
>(button)));
112 std::this_thread::sleep_for(std::chrono::milliseconds(request->duration_ms()));
113 for (
const auto& button : request->buttons()) {
114 input_manager.ReleaseButton(ToSnesButton(
static_cast<Button
>(button)));
116 response->set_success(
true);
117 return grpc::Status::OK;
124 return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"SNES is not initialized.");
128 response->set_game_mode(memory.ReadByte(0x7E0010));
129 response->set_link_state(memory.ReadByte(0x7E005D));
130 response->set_link_pos_x(memory.ReadWord(0x7E0020));
131 response->set_link_pos_y(memory.ReadWord(0x7E0022));
132 response->set_link_health(memory.ReadByte(0x7EF36D));
134 for (
const auto& mem_req : request->memory_reads()) {
135 auto* mem_resp = response->add_memory_responses();
136 mem_resp->set_address(mem_req.address());
137 std::vector<uint8_t> data(mem_req.size());
138 for (uint32_t i = 0; i < mem_req.size(); ++i) {
139 data[i] = memory.ReadByte(mem_req.address() + i);
141 mem_resp->set_data(data.data(), data.size());
145 if (request->include_screenshot()) {
146 auto screenshot = yaze::test::CaptureHarnessScreenshot();
147 if (screenshot.ok()) {
149 std::ifstream file(screenshot->file_path, std::ios::binary);
151 std::string png_data((std::istreambuf_iterator<char>(file)),
152 std::istreambuf_iterator<char>());
153 response->set_screenshot_png(png_data);
159 return grpc::Status::OK;
164 return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"SNES is not initialized.");
167 response->set_address(request->address());
168 std::vector<uint8_t> data(request->size());
169 for (uint32_t i = 0; i < request->size(); ++i) {
170 data[i] = memory.ReadByte(request->address() + i);
172 response->set_data(data.data(), data.size());
173 return grpc::Status::OK;
178 return grpc::Status(grpc::StatusCode::UNAVAILABLE,
"SNES is not initialized.");
181 const std::string& data = request->data();
182 for (uint32_t i = 0; i < data.size(); ++i) {
183 memory.WriteByte(request->address() + i,
static_cast<uint8_t
>(data[i]));
185 response->set_success(
true);
186 response->set_message(absl::StrFormat(
"Wrote %d bytes to 0x%X.", data.size(), request->address()));
187 return grpc::Status::OK;
grpc::Status Stop(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
EmulatorServiceImpl(yaze::emu::Emulator *emulator)
grpc::Status PressButtons(grpc::ServerContext *context, const ButtonRequest *request, CommandResponse *response) override
grpc::Status Pause(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status ReleaseButtons(grpc::ServerContext *context, const ButtonRequest *request, CommandResponse *response) override
grpc::Status Reset(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status WriteMemory(grpc::ServerContext *context, const MemoryWriteRequest *request, CommandResponse *response) override
grpc::Status HoldButtons(grpc::ServerContext *context, const ButtonHoldRequest *request, CommandResponse *response) override
grpc::Status ReadMemory(grpc::ServerContext *context, const MemoryRequest *request, MemoryResponse *response) override
grpc::Status Start(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status GetGameState(grpc::ServerContext *context, const GameStateRequest *request, GameStateResponse *response) override
yaze::emu::Emulator * emulator_
grpc::Status Resume(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
A class for emulating and debugging SNES games.
input::InputManager & input_manager()
void set_running(bool running)
bool is_snes_initialized() const
emu::input::SnesButton ToSnesButton(Button button)