#include <cstdint>
#include <memory>
#include <string>
Go to the source code of this file.
Classes | |
struct | yaze::emu::input::ControllerState |
Controller state (16-bit SNES controller format) More... | |
struct | yaze::emu::input::InputConfig |
Input configuration (platform-agnostic key codes) More... | |
class | yaze::emu::input::IInputBackend |
Abstract input backend interface. More... | |
class | yaze::emu::input::InputBackendFactory |
Factory for creating input backends. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::emu |
SNES Emulation and debugging tools. | |
namespace | yaze::emu::input |
Enumerations | |
enum class | yaze::emu::input::SnesButton : uint8_t { yaze::emu::input::B = 0 , yaze::emu::input::Y = 1 , yaze::emu::input::SELECT = 2 , yaze::emu::input::START = 3 , yaze::emu::input::UP = 4 , yaze::emu::input::DOWN = 5 , yaze::emu::input::LEFT = 6 , yaze::emu::input::RIGHT = 7 , yaze::emu::input::A = 8 , yaze::emu::input::X = 9 , yaze::emu::input::L = 10 , yaze::emu::input::R = 11 } |
SNES controller button mapping (platform-agnostic) More... | |