yaze 0.3.2
Link to the Past ROM Editor
 
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input_backend.h File Reference
#include <cstdint>
#include <memory>
#include <string>
Include dependency graph for input_backend.h:
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Classes

struct  yaze::emu::input::ControllerState
 Controller state (16-bit SNES controller format) More...
 
struct  yaze::emu::input::InputConfig
 Input configuration (platform-agnostic key codes) More...
 
class  yaze::emu::input::IInputBackend
 Abstract input backend interface. More...
 
class  yaze::emu::input::InputBackendFactory
 Factory for creating input backends. More...
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::emu
 SNES Emulation and debugging tools.
 
namespace  yaze::emu::input
 

Enumerations

enum class  yaze::emu::input::SnesButton : uint8_t {
  yaze::emu::input::B = 0 , yaze::emu::input::Y = 1 , yaze::emu::input::SELECT = 2 , yaze::emu::input::START = 3 ,
  yaze::emu::input::UP = 4 , yaze::emu::input::DOWN = 5 , yaze::emu::input::LEFT = 6 , yaze::emu::input::RIGHT = 7 ,
  yaze::emu::input::A = 8 , yaze::emu::input::X = 9 , yaze::emu::input::L = 10 , yaze::emu::input::R = 11
}
 SNES controller button mapping (platform-agnostic) More...