#include <snes.h>
Public Attributes | |
| uint8_t | type |
| bool | latch_line_ |
| uint16_t | current_state_ |
| uint16_t | latched_state_ |
| bool yaze::emu::Input::latch_line_ |
Definition at line 19 of file snes.h.
Referenced by yaze::emu::anonymous_namespace{snes.cc}::input_latch(), yaze::emu::anonymous_namespace{snes.cc}::input_read(), and yaze::emu::Snes::Reset().
| uint16_t yaze::emu::Input::current_state_ |
Definition at line 21 of file snes.h.
Referenced by yaze::emu::Snes::HandleInput(), yaze::emu::anonymous_namespace{snes.cc}::input_latch(), yaze::emu::anonymous_namespace{snes.cc}::input_read(), yaze::emu::Snes::ReadReg(), yaze::emu::Snes::Reset(), and yaze::emu::Snes::SetButtonState().
| uint16_t yaze::emu::Input::latched_state_ |
Definition at line 22 of file snes.h.
Referenced by yaze::emu::anonymous_namespace{snes.cc}::input_latch(), yaze::emu::anonymous_namespace{snes.cc}::input_read(), and yaze::emu::Snes::Reset().