yaze 0.3.2
Link to the Past ROM Editor
 
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emulator_service_impl.h
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1#pragma once
2
3#include <grpcpp/grpcpp.h>
4#include "protos/emulator_service.grpc.pb.h"
5
6// Forward declaration to avoid circular dependencies
7namespace yaze::emu {
8class Emulator;
9}
10
11namespace yaze::agent {
12
13class EmulatorServiceImpl final : public EmulatorService::Service {
14public:
15 explicit EmulatorServiceImpl(yaze::emu::Emulator* emulator);
16
17 // --- Lifecycle ---
18 grpc::Status Start(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
19 grpc::Status Stop(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
20 grpc::Status Pause(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
21 grpc::Status Resume(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
22 grpc::Status Reset(grpc::ServerContext* context, const Empty* request, CommandResponse* response) override;
23
24 // --- Input Control ---
25 grpc::Status PressButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) override;
26 grpc::Status ReleaseButtons(grpc::ServerContext* context, const ButtonRequest* request, CommandResponse* response) override;
27 grpc::Status HoldButtons(grpc::ServerContext* context, const ButtonHoldRequest* request, CommandResponse* response) override;
28
29 // --- State Inspection ---
30 grpc::Status GetGameState(grpc::ServerContext* context, const GameStateRequest* request, GameStateResponse* response) override;
31 grpc::Status ReadMemory(grpc::ServerContext* context, const MemoryRequest* request, MemoryResponse* response) override;
32 grpc::Status WriteMemory(grpc::ServerContext* context, const MemoryWriteRequest* request, CommandResponse* response) override;
33
34private:
35 yaze::emu::Emulator* emulator_; // Non-owning pointer to the emulator instance
36};
37
38} // namespace yaze::agent
grpc::Status Stop(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status PressButtons(grpc::ServerContext *context, const ButtonRequest *request, CommandResponse *response) override
grpc::Status Pause(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status ReleaseButtons(grpc::ServerContext *context, const ButtonRequest *request, CommandResponse *response) override
grpc::Status Reset(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status WriteMemory(grpc::ServerContext *context, const MemoryWriteRequest *request, CommandResponse *response) override
grpc::Status HoldButtons(grpc::ServerContext *context, const ButtonHoldRequest *request, CommandResponse *response) override
grpc::Status ReadMemory(grpc::ServerContext *context, const MemoryRequest *request, MemoryResponse *response) override
grpc::Status Start(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
grpc::Status GetGameState(grpc::ServerContext *context, const GameStateRequest *request, GameStateResponse *response) override
grpc::Status Resume(grpc::ServerContext *context, const Empty *request, CommandResponse *response) override
A class for emulating and debugging SNES games.
Definition emulator.h:33
SNES Emulation and debugging tools.