#include <map>
#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "absl/status/status.h"
Go to the source code of this file.
Classes | |
class | yaze::gfx::TextureAtlas |
Manages multiple textures packed into a single large texture for performance. More... | |
struct | yaze::gfx::TextureAtlas::AtlasRegion |
Region within the atlas texture. More... | |
struct | yaze::gfx::TextureAtlas::AtlasStats |
Get atlas utilization statistics. More... | |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |