Get atlas utilization statistics. More...
#include <texture_atlas.h>
Public Attributes | |
int | total_regions = 0 |
int | used_regions = 0 |
int | total_pixels = 0 |
int | used_pixels = 0 |
float | utilization = 0.0f |
Get atlas utilization statistics.
Definition at line 120 of file texture_atlas.h.
int yaze::gfx::TextureAtlas::AtlasStats::total_regions = 0 |
Definition at line 121 of file texture_atlas.h.
Referenced by yaze::gfx::TextureAtlas::GetStats().
int yaze::gfx::TextureAtlas::AtlasStats::used_regions = 0 |
Definition at line 122 of file texture_atlas.h.
Referenced by yaze::gfx::TextureAtlas::GetStats().
int yaze::gfx::TextureAtlas::AtlasStats::total_pixels = 0 |
Definition at line 123 of file texture_atlas.h.
Referenced by yaze::gfx::TextureAtlas::GetStats().
int yaze::gfx::TextureAtlas::AtlasStats::used_pixels = 0 |
Definition at line 124 of file texture_atlas.h.
Referenced by yaze::gfx::TextureAtlas::GetStats().
float yaze::gfx::TextureAtlas::AtlasStats::utilization = 0.0f |
Definition at line 125 of file texture_atlas.h.
Referenced by yaze::gfx::TextureAtlas::GetStats().