#include <array>#include "absl/status/status.h"#include "app/editor/editor.h"#include "app/gfx/core/bitmap.h"#include "app/gfx/types/snes_palette.h"#include "app/gfx/render/tilemap.h"#include "app/gui/canvas/canvas.h"#include "app/rom.h"#include "zelda3/screen/dungeon_map.h"#include "zelda3/screen/inventory.h"#include "zelda3/screen/title_screen.h"#include "zelda3/screen/overworld_map_screen.h"#include "app/gui/app/editor_layout.h"#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
| class | yaze::editor::ScreenEditor |
| The ScreenEditor class allows the user to edit a variety of screens in the game or create a custom menu. More... | |
Namespaces | |
| namespace | yaze |
| Main namespace for the application. | |
| namespace | yaze::editor |
| Editors are the view controllers for the application. | |