yaze 0.2.2
Link to the Past ROM Editor
 
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color.h File Reference
#include <string>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/gfx/snes_palette.h"
#include "imgui/imgui.h"

Go to the source code of this file.

Classes

struct  yaze::gui::Color
 

Namespaces

namespace  yaze
 Main namespace for the application.
 
namespace  yaze::gui
 Graphical User Interface (GUI) components for the application.
 

Functions

ImVec4 yaze::gui::ConvertColorToImVec4 (const Color &color)
 
std::string yaze::gui::ColorToHexString (const Color &color)
 
ImVec4 yaze::gui::ConvertSnesColorToImVec4 (const gfx::SnesColor &color)
 
IMGUI_API bool yaze::gui::SnesColorButton (absl::string_view id, gfx::SnesColor &color, ImGuiColorEditFlags flags, const ImVec2 &size_arg)
 
IMGUI_API bool yaze::gui::SnesColorEdit4 (absl::string_view label, gfx::SnesColor *color, ImGuiColorEditFlags flags)
 
absl::Status yaze::gui::DisplayPalette (gfx::SnesPalette &palette, bool loaded)
 
void yaze::gui::SelectablePalettePipeline (uint64_t &palette_id, bool &refresh_graphics, gfx::SnesPalette &palette)