#include <string>
#include "absl/status/status.h"
#include "absl/strings/str_format.h"
#include "app/gfx/snes_palette.h"
#include "imgui/imgui.h"
Go to the source code of this file.
Classes | |
struct | yaze::gui::Color |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gui |
Graphical User Interface (GUI) components for the application. | |
Functions | |
ImVec4 | yaze::gui::ConvertColorToImVec4 (const Color &color) |
std::string | yaze::gui::ColorToHexString (const Color &color) |
ImVec4 | yaze::gui::ConvertSnesColorToImVec4 (const gfx::SnesColor &color) |
IMGUI_API bool | yaze::gui::SnesColorButton (absl::string_view id, gfx::SnesColor &color, ImGuiColorEditFlags flags, const ImVec2 &size_arg) |
IMGUI_API bool | yaze::gui::SnesColorEdit4 (absl::string_view label, gfx::SnesColor *color, ImGuiColorEditFlags flags) |
absl::Status | yaze::gui::DisplayPalette (gfx::SnesPalette &palette, bool loaded) |
void | yaze::gui::SelectablePalettePipeline (uint64_t &palette_id, bool &refresh_graphics, gfx::SnesPalette &palette) |