#include <string>
#include "absl/status/status.h"
#include "app/gfx/snes_palette.h"
#include "imgui/imgui.h"
Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::gui |
| Graphical User Interface (GUI) components for the application.
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ImVec4 | yaze::gui::ConvertColorToImVec4 (const Color &color) |
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std::string | yaze::gui::ColorToHexString (const Color &color) |
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ImVec4 | yaze::gui::ConvertSnesColorToImVec4 (const gfx::SnesColor &color) |
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gfx::SnesColor | yaze::gui::ConvertImVec4ToSnesColor (const ImVec4 &color) |
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IMGUI_API bool | yaze::gui::SnesColorButton (absl::string_view id, gfx::SnesColor &color, ImGuiColorEditFlags flags, const ImVec2 &size_arg) |
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IMGUI_API bool | yaze::gui::SnesColorEdit4 (absl::string_view label, gfx::SnesColor *color, ImGuiColorEditFlags flags) |
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absl::Status | yaze::gui::DisplayPalette (gfx::SnesPalette &palette, bool loaded) |
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absl::Status | yaze::gui::DisplayEditablePalette (gfx::SnesPalette &palette, const std::string &title, bool show_color_picker, int colors_per_row, ImGuiColorEditFlags flags) |
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void | yaze::gui::SelectablePalettePipeline (uint64_t &palette_id, bool &refresh_graphics, gfx::SnesPalette &palette) |
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