#include <room.h>
Definition at line 88 of file room.h.
◆ DungeonDestination() [1/2]
yaze::app::zelda3::dungeon::DungeonDestination::DungeonDestination |
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default |
◆ ~DungeonDestination()
yaze::app::zelda3::dungeon::DungeonDestination::~DungeonDestination |
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default |
◆ DungeonDestination() [2/2]
yaze::app::zelda3::dungeon::DungeonDestination::DungeonDestination |
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uint8_t | i | ) |
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inline |
◆ Index
uint8_t yaze::app::zelda3::dungeon::DungeonDestination::Index |
◆ Target
uint8_t yaze::app::zelda3::dungeon::DungeonDestination::Target = 0 |
◆ TargetLayer
uint8_t yaze::app::zelda3::dungeon::DungeonDestination::TargetLayer = 0 |
The documentation for this class was generated from the following file: