#include "canvas.h"
#include <cmath>
#include <string>
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/imgui.h"
Go to the source code of this file.
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ImVec2 | yaze::app::gui::anonymous_namespace{canvas.cc}::AlignPosToGrid (ImVec2 pos, float scale) |
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void | yaze::app::gui::GraphicsBinCanvasPipeline (int width, int height, int tile_size, int num_sheets_to_load, int canvas_id, bool is_loaded, gfx::BitmapTable &graphics_bin) |
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void | yaze::app::gui::BitmapCanvasPipeline (gui::Canvas &canvas, const gfx::Bitmap &bitmap, int width, int height, int tile_size, bool is_loaded, bool scrollbar, int canvas_id) |
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constexpr uint32_t | yaze::app::gui::kBlackColor = IM_COL32(0, 0, 0, 255) |
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constexpr uint32_t | yaze::app::gui::kRectangleColor = IM_COL32(32, 32, 32, 255) |
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constexpr uint32_t | yaze::app::gui::kWhiteColor = IM_COL32(255, 255, 255, 255) |
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constexpr uint32_t | yaze::app::gui::kOutlineRect = IM_COL32(255, 255, 255, 200) |
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constexpr ImGuiButtonFlags | yaze::app::gui::kMouseFlags |
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