yaze 0.2.0
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tilesheet.h File Reference
#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
Include dependency graph for tilesheet.h:
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Classes

struct  yaze::app::gfx::InternalTile16
 
class  yaze::app::gfx::Tilesheet
 Represents a tilesheet, which is a collection of tiles stored in a bitmap. More...
 

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::gfx
 Contains classes for handling graphical data.
 

Enumerations

enum class  yaze::app::gfx::TileType { yaze::app::gfx::Tile8 , yaze::app::gfx::Tile16 }
 

Functions

absl::StatusOr< Tilesheetyaze::app::gfx::CreateTilesheetFromGraphicsBuffer (const uint8_t *graphics_buffer, int width, int height, TileType tile_type, int sheet_id)