#include <memory>
#include <vector>
#include "app/gfx/bitmap.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
Go to the source code of this file.
Classes | |
struct | yaze::app::gfx::InternalTile16 |
class | yaze::app::gfx::Tilesheet |
Represents a tilesheet, which is a collection of tiles stored in a bitmap. More... | |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::gfx |
Contains classes for handling graphical data. | |
Enumerations | |
enum class | yaze::app::gfx::TileType { yaze::app::gfx::Tile8 , yaze::app::gfx::Tile16 } |
Functions | |
absl::StatusOr< Tilesheet > | yaze::app::gfx::CreateTilesheetFromGraphicsBuffer (const uint8_t *graphics_buffer, int width, int height, TileType tile_type, int sheet_id) |