#include "app/gfx/tilemap.h"
#include <vector>
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
Go to the source code of this file.
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |
Functions | |
Tilemap | yaze::gfx::CreateTilemap (std::vector< uint8_t > &data, int width, int height, int tile_size, int num_tiles, SnesPalette &palette) |
void | yaze::gfx::UpdateTilemap (Tilemap &tilemap, const std::vector< uint8_t > &data) |
void | yaze::gfx::RenderTile (Tilemap &tilemap, int tile_id) |
std::vector< uint8_t > | yaze::gfx::GetTilemapData (Tilemap &tilemap, int tile_id) |