#include <SDL.h>
#include <memory>
#include <unordered_map>
#include <vector>
#include <string>
#include "app/core/platform/sdl_deleter.h"
Go to the source code of this file.
Classes | |
class | yaze::gfx::TexturePool |
Namespaces | |
namespace | yaze |
Main namespace for the application. | |
namespace | yaze::gfx |
Contains classes for handling graphical data. | |