yaze 0.2.0
Link to the Past ROM Editor
 
Loading...
Searching...
No Matches
z3_overworld Struct Reference

Primitive of the overworld. More...

#include <overworld.h>

Collaboration diagram for z3_overworld:

Public Attributes

void * impl
 
uint8_t * tile32_data
 
uint8_t * tile16_data
 
z3_sprite ** sprites
 
z3_overworld_map ** maps
 

Detailed Description

Primitive of the overworld.

Definition at line 33 of file overworld.h.

Member Data Documentation

◆ impl

void* z3_overworld::impl

Definition at line 34 of file overworld.h.

Referenced by yaze_load_overworld().

◆ tile32_data

uint8_t* z3_overworld::tile32_data

Pointer to the 32x32 tile data.

Definition at line 36 of file overworld.h.

◆ tile16_data

uint8_t* z3_overworld::tile16_data

Pointer to the 16x16 tile data.

Definition at line 37 of file overworld.h.

◆ sprites

z3_sprite** z3_overworld::sprites

Pointer to the sprites per map.

Definition at line 39 of file overworld.h.

◆ maps

z3_overworld_map** z3_overworld::maps

Pointer to the overworld maps.

Definition at line 40 of file overworld.h.

Referenced by yaze_load_overworld().


The documentation for this struct was generated from the following file: