#include <zsprite.h>
Definition at line 46 of file zsprite.h.
◆ AnimationGroup() [1/2]
yaze::app::editor::zsprite::AnimationGroup::AnimationGroup |
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◆ AnimationGroup() [2/2]
yaze::app::editor::zsprite::AnimationGroup::AnimationGroup |
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uint8_t | fs, |
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uint8_t | fe, |
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uint8_t | fsp, |
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std::string | fn ) |
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◆ frame_name
std::string yaze::app::editor::zsprite::AnimationGroup::frame_name |
◆ frame_start
uint8_t yaze::app::editor::zsprite::AnimationGroup::frame_start |
◆ frame_end
uint8_t yaze::app::editor::zsprite::AnimationGroup::frame_end |
◆ frame_speed
uint8_t yaze::app::editor::zsprite::AnimationGroup::frame_speed |
◆ Tiles
std::vector<OamTile> yaze::app::editor::zsprite::AnimationGroup::Tiles |
The documentation for this struct was generated from the following file: