yaze 0.2.0
Link to the Past ROM Editor
 
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rom.cc File Reference
#include "rom.h"
#include <algorithm>
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <ctime>
#include <filesystem>
#include <fstream>
#include <stack>
#include <string>
#include <unordered_map>
#include <utility>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "absl/strings/string_view.h"
#include "app/core/constants.h"
#include "app/core/platform/renderer.h"
#include "app/gfx/bitmap.h"
#include "app/gfx/compression.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"

Go to the source code of this file.

Namespaces

namespace  yaze
 
namespace  yaze::app
 Main namespace for the ImGui application.
 
namespace  yaze::app::anonymous_namespace{rom.cc}
 

Functions

int yaze::app::anonymous_namespace{rom.cc}::GetGraphicsAddress (const uchar *data, uint8_t addr, uint32_t ptr1, uint32_t ptr2, uint32_t ptr3)
 

Variables

constexpr int yaze::app::Uncompressed3BPPSize = 0x0600
 
constexpr int yaze::app::kEntranceGfxGroup = 0x5D97