yaze 0.2.2
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overlord.h
Go to the documentation of this file.
1#ifndef YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
2#define YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
3
4#include <string>
5
6namespace yaze {
7namespace zelda3 {
8
9static const std::string kOverlordNames[] = {
10 "Overlord_SpritePositionTarget",
11 "Overlord_AllDirectionMetalBallFactory",
12 "Overlord_CascadeMetalBallFactory",
13 "Overlord_StalfosFactory",
14 "Overlord_StalfosTrap",
15 "Overlord_SnakeTrap",
16 "Overlord_MovingFloor",
17 "Overlord_ZolFactory",
18 "Overlord_WallMasterFactory",
19 "Overlord_CrumbleTilePath 1",
20 "Overlord_CrumbleTilePath 2",
21 "Overlord_CrumbleTilePath 3",
22 "Overlord_CrumbleTilePath 4",
23 "Overlord_CrumbleTilePath 5",
24 "Overlord_CrumbleTilePath 6",
25 "Overlord_PirogusuFactory 1",
26 "Overlord_PirogusuFactory 2",
27 "Overlord_PirogusuFactory 3",
28 "Overlord_PirogusuFactory 4",
29 "Overlord_FlyingTileFactory",
30 "Overlord_WizzrobeFactory",
31 "Overlord_ZoroFactory",
32 "Overlord_StalfosTrapTriggerWindow",
33 "Overlord_RedStalfosTrap",
34 "Overlord_ArmosCoordinator",
35 "Overlord_BombTrap",
36};
37
38}
39} // namespace yaze
40
41#endif // YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
Zelda 3 specific classes and functions.
Main namespace for the application.
Definition controller.cc:18