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overlord.h
Go to the documentation of this file.
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#ifndef YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
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#define YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
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#include <string>
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namespace
yaze
{
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namespace
app {
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namespace
zelda3 {
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static
const
std::string kOverlordNames[] = {
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"Overlord_SpritePositionTarget"
,
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"Overlord_AllDirectionMetalBallFactory"
,
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"Overlord_CascadeMetalBallFactory"
,
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"Overlord_StalfosFactory"
,
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"Overlord_StalfosTrap"
,
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"Overlord_SnakeTrap"
,
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"Overlord_MovingFloor"
,
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"Overlord_ZolFactory"
,
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"Overlord_WallMasterFactory"
,
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"Overlord_CrumbleTilePath 1"
,
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"Overlord_CrumbleTilePath 2"
,
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"Overlord_CrumbleTilePath 3"
,
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"Overlord_CrumbleTilePath 4"
,
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"Overlord_CrumbleTilePath 5"
,
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"Overlord_CrumbleTilePath 6"
,
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"Overlord_PirogusuFactory 1"
,
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"Overlord_PirogusuFactory 2"
,
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"Overlord_PirogusuFactory 3"
,
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"Overlord_PirogusuFactory 4"
,
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"Overlord_FlyingTileFactory"
,
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"Overlord_WizzrobeFactory"
,
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"Overlord_ZoroFactory"
,
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"Overlord_StalfosTrapTriggerWindow"
,
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"Overlord_RedStalfosTrap"
,
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"Overlord_ArmosCoordinator"
,
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"Overlord_BombTrap"
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};
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}
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}
// namespace app
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}
// namespace yaze
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#endif
// YAZE_APP_ZELDA3_SPRITE_OVERLORD_H
yaze
Definition
common.cc:22
src
app
zelda3
sprite
overlord.h
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1.12.0