#include "absl/status/status.h"
#include "app/core/constants.h"
#include "app/core/platform/file_dialog.h"
#include "app/core/project.h"
#include "app/editor/code/assembly_editor.h"
#include "app/editor/code/memory_editor.h"
#include "app/editor/dungeon/dungeon_editor.h"
#include "app/editor/editor.h"
#include "app/editor/graphics/graphics_editor.h"
#include "app/editor/graphics/palette_editor.h"
#include "app/editor/graphics/screen_editor.h"
#include "app/editor/music/music_editor.h"
#include "app/editor/overworld/overworld_editor.h"
#include "app/editor/sprite/sprite_editor.h"
#include "app/emu/emulator.h"
#include "app/gfx/snes_palette.h"
#include "app/gfx/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/rom.h"
#include "imgui/imgui.h"
#include "imgui/misc/cpp/imgui_stdlib.h"
#include "imgui_memory_editor.h"
Go to the source code of this file.
Classes | |
struct | yaze::app::editor::MemoryEditorWithDiffChecker |
Namespaces | |
namespace | yaze |
namespace | yaze::app |
Main namespace for the ImGui application. | |
namespace | yaze::app::editor |
Editors are the view controllers for the application. | |