Here is a list of all variables with links to the classes they belong to:
- g -
- g : yaze::emu::Color
- gain : yaze::emu::DspChannel, yaze::zelda3::music::ZeldaInstrument, yaze::zelda3::music::ZeldaSfxInstrument
- gainMode : yaze::emu::DspChannel
- gainSustainLevel : yaze::emu::DspChannel
- gainValue : yaze::emu::DspChannel
- game_state : zelda3_overworld_map
- game_state_ : yaze::editor::OverworldEditor, yaze::zelda3::Overworld, yaze::zelda3::OverworldMap, yaze::zelda3::Sprite
- game_x_ : yaze::zelda3::GameEntity, yaze::zelda3::OverworldItem
- game_y_ : yaze::zelda3::GameEntity, yaze::zelda3::OverworldItem
- general_screen_mode : yaze::emu::ScreenMode
- GenericToken : yaze::editor::TextElement
- gfx_bin_data_ : yaze::editor::ScreenEditor
- gfx_edit_mode_ : yaze::editor::GraphicsEditor
- gfx_group_editor_ : yaze::editor::DungeonEditor, yaze::editor::OverworldEditor, yaze::editor::PaletteEditor
- gfx_loaded_ : yaze::editor::GraphicsEditor
- gfx_sheets_ : yaze::editor::GraphicsEditor, yaze::GraphicsSheetManager
- global_scale_ : yaze::gui::Canvas
- global_sprites : yaze::gfx::PaletteGroupMap
- globalAction : yaze::zelda3::SpriteBuilder
- graphics_bin_ : yaze::editor::DungeonEditor
- graphics_bin_canvas_ : yaze::editor::GraphicsEditor, yaze::editor::OverworldEditor
- graphics_buffer_ : yaze::editor::GraphicsEditor, yaze::Rom, yaze::test::Rom
- graphics_editor_ : yaze::editor::EditorManager
- graphics_sheet_canvas_ : yaze::editor::SpriteEditor
- grass : yaze::gfx::PaletteGroupMap
- green : snes_color, yaze::gui::Color
- group_name : yaze::editor::palette_internal::PaletteChange