Go to the source code of this file.
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namespace | yaze |
| Main namespace for the application.
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namespace | yaze::editor |
| Editors are the view controllers for the application.
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bool | yaze::editor::IsMouseHoveringOverEntity (const zelda3::GameEntity &entity, ImVec2 canvas_p0, ImVec2 scrolling) |
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void | yaze::editor::MoveEntityOnGrid (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool free_movement) |
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void | yaze::editor::HandleEntityDragging (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool &is_dragging_entity, zelda3::GameEntity *&dragged_entity, zelda3::GameEntity *¤t_entity, bool free_movement) |
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bool | yaze::editor::DrawEntranceInserterPopup () |
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bool | yaze::editor::DrawOverworldEntrancePopup (zelda3::OverworldEntrance &entrance) |
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void | yaze::editor::DrawExitInserterPopup () |
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bool | yaze::editor::DrawExitEditorPopup (zelda3::OverworldExit &exit) |
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void | yaze::editor::DrawItemInsertPopup () |
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bool | yaze::editor::DrawItemEditorPopup (zelda3::OverworldItem &item) |
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void | yaze::editor::DrawSpriteTable (std::function< void(int)> onSpriteSelect) |
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void | yaze::editor::DrawSpriteInserterPopup () |
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bool | yaze::editor::DrawSpriteEditorPopup (zelda3::Sprite &sprite) |
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