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bool | yaze::app::editor::IsMouseHoveringOverEntity (const zelda3::GameEntity &entity, ImVec2 canvas_p0, ImVec2 scrolling) |
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void | yaze::app::editor::MoveEntityOnGrid (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool free_movement) |
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void | yaze::app::editor::HandleEntityDragging (zelda3::GameEntity *entity, ImVec2 canvas_p0, ImVec2 scrolling, bool &is_dragging_entity, zelda3::GameEntity *&dragged_entity, zelda3::GameEntity *¤t_entity, bool free_movement) |
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bool | yaze::app::editor::DrawEntranceInserterPopup () |
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bool | yaze::app::editor::DrawOverworldEntrancePopup (zelda3::overworld::OverworldEntrance &entrance) |
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void | yaze::app::editor::DrawExitInserterPopup () |
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bool | yaze::app::editor::DrawExitEditorPopup (zelda3::overworld::OverworldExit &exit) |
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void | yaze::app::editor::DrawItemInsertPopup () |
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bool | yaze::app::editor::DrawItemEditorPopup (zelda3::overworld::OverworldItem &item) |
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void | yaze::app::editor::DrawSpriteTable (std::function< void(int)> onSpriteSelect) |
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void | yaze::app::editor::DrawSpriteInserterPopup () |
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bool | yaze::app::editor::DrawSpriteEditorPopup (zelda3::Sprite &sprite) |
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