1#ifndef YAZE_APP_EDITOR_UI_ABOUT_PANEL_H_
2#define YAZE_APP_EDITOR_UI_ABOUT_PANEL_H_
6#include "imgui/imgui.h"
7#include "yaze_config.h"
13 std::string
GetId()
const override {
return "yaze.about"; }
19 void Draw(
bool* p_open)
override {
20 ImGui::Text(
"Yaze - Yet Another Zelda Editor");
22 ImGui::Text(
"Version: %d.%d.%d", YAZE_VERSION_MAJOR, YAZE_VERSION_MINOR, YAZE_VERSION_PATCH);
23 ImGui::Text(
"Architecture: Unified Panel System");
25 if (ImGui::Button(
"Close")) {
26 if (p_open) *p_open =
false;
std::string GetId() const override
Unique identifier for this panel.
std::string GetIcon() const override
Material Design icon for this panel.
std::string GetEditorCategory() const override
Editor category this panel belongs to.
PanelScope GetScope() const override
Get the registration scope for this panel.
std::string GetDisplayName() const override
Human-readable name shown in menus and title bars.
void Draw(bool *p_open) override
Draw the panel content.
Base interface for all logical panel components.
Editors are the view controllers for the application.
PanelScope
Defines whether a panel is session-scoped or global.