yaze
0.3.2
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tile16_selector_panel.cc
Go to the documentation of this file.
1
#include "
app/editor/overworld/panels/tile16_selector_panel.h
"
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#include "absl/status/status.h"
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#include "
app/editor/overworld/overworld_editor.h
"
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namespace
yaze
{
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namespace
editor {
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void
Tile16SelectorPanel::Draw
(
bool
* p_open) {
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// Call the existing DrawTile16Selector implementation
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if
(
auto
status =
editor_
->
DrawTile16Selector
(); !status.ok()) {
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// Log error but don't crash the panel
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LOG_ERROR
(
"Tile16SelectorPanel"
,
"Failed to draw: %s"
,
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status.ToString().c_str());
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}
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}
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}
// namespace editor
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}
// namespace yaze
yaze::editor::OverworldEditor::DrawTile16Selector
absl::Status DrawTile16Selector()
Definition
overworld_editor.cc:1523
yaze::editor::Tile16SelectorPanel::editor_
OverworldEditor * editor_
Definition
tile16_selector_panel.h:36
yaze::editor::Tile16SelectorPanel::Draw
void Draw(bool *p_open) override
Draw the panel content.
Definition
tile16_selector_panel.cc:9
LOG_ERROR
#define LOG_ERROR(category, format,...)
Definition
log.h:109
yaze
Definition
application.cc:18
overworld_editor.h
tile16_selector_panel.h
src
app
editor
overworld
panels
tile16_selector_panel.cc
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1.10.0